Weapons and items
Each weapon goes up to level 8. Evolving needs the weapon maxed and its paired item (the passive shown) in the same run; then a boss chest can bring it. Exclusive weapons belong to a single hero.

Crossbow
A heavy bolt at the nearest enemy.
Damage 20
Cooldown 1.2 s
Levels
| Lv. 2 | +8 damage |
| Lv. 3 | -0.2s cooldown |
| Lv. 4 | +1 projectile |
| Lv. 5 | +10 damage |
| Lv. 6 | pierces +1 enemy |
| Lv. 7 | +20% speed |
| Lv. 8 | +12 damage |

Evolution
Celestial CrossbowA huge holy bolt that pierces the line of monsters.
Weapon at level 8 + Tome of Time → open a boss chest

Whip
Strikes sideways, piercing enemies.
Damage 12
Cooldown 1.35 s
Levels
| Lv. 2 | +1 projectile |
| Lv. 3 | +6 damage |
| Lv. 4 | +10% area, +4 damage |
| Lv. 5 | +6 damage |
| Lv. 6 | +10% area, +4 damage |
| Lv. 7 | +6 damage |
| Lv. 8 | +8 damage |

Evolution
Vampiric WhipBigger, and steals a little life.
Weapon at level 8 + Stone Heart → open a boss chest

Kunais
Kunais at the nearest enemy.
Damage 14
Cooldown 1 s
Levels
| Lv. 2 | +6 damage |
| Lv. 3 | +1 projectile |
| Lv. 4 | pierces +1 enemy |
| Lv. 5 | +8 damage |
| Lv. 6 | +1 projectile |
| Lv. 7 | pierces +1 enemy |
| Lv. 8 | +10 damage |

Evolution
Crimson KunaisStronger red kunais that pierce.
Weapon at level 8 + Bracer → open a boss chest

Axe
Arcs up and crashes down on the nearest enemies.
Damage 20
Cooldown 2.6 s
Levels
| Lv. 2 | +1 projectile |
| Lv. 3 | +20 damage |
| Lv. 4 | pierces +2 enemy |
| Lv. 5 | +1 projectile |
| Lv. 6 | +20 damage |
| Lv. 7 | pierces +2 enemy |
| Lv. 8 | +20 damage |

Evolution
Winter AxeHuge ice axes that pierce everything.
Weapon at level 8 + Candelabra → open a boss chest

Holy Water
Makes pools that hurt whoever steps in.
Damage 10
Cooldown 4.5 s
Levels
| Lv. 2 | +1 projectile |
| Lv. 3 | +8 damage, +0.5s duration |
| Lv. 4 | +20% area |
| Lv. 5 | +1 projectile |
| Lv. 6 | +8 damage, +0.5s duration |
| Lv. 7 | +20% area |
| Lv. 8 | +1 projectile, +6 damage |

Evolution
Holy TideBigger, longer-lasting pools.
Weapon at level 8 + Magnet → open a boss chest

Aura
Ring of light that hurts and repels.
Damage 5
Cooldown 0.5 s
Levels
| Lv. 2 | +20% area, +2 damage |
| Lv. 3 | +2 damage |
| Lv. 4 | +20% area, +1 damage |
| Lv. 5 | +2 damage |
| Lv. 6 | +20% area, +1 damage |
| Lv. 7 | +2 damage |
| Lv. 8 | +20% area, +2 damage |

Evolution
Sigma AuraVortex that drains life from those caught in it.
Weapon at level 8 + Living Potion → open a boss chest

Grimoire
Books that orbit around you.
Damage 10
Cooldown 3 s
Levels
| Lv. 2 | +1 projectile |
| Lv. 3 | +25% area, +30% speed |
| Lv. 4 | +0.5s duration, +10 damage |
| Lv. 5 | +1 projectile |
| Lv. 6 | +25% area, +30% speed |
| Lv. 7 | +0.5s duration, +10 damage |
| Lv. 8 | +1 projectile |

Evolution
Eternal CircleTomes that never stop spinning.
Weapon at level 8 + Hourglass → open a boss chest

Lightning
Bolts strike random enemies.
Damage 15
Cooldown 4.5 s
Levels
| Lv. 2 | +1 projectile |
| Lv. 3 | +50% area, +10 damage |
| Lv. 4 | +1 projectile |
| Lv. 5 | +50% area, +15 damage |
| Lv. 6 | +1 projectile |
| Lv. 7 | +50% area, +15 damage |
| Lv. 8 | +1 projectile |

Evolution
StormMore bolts, bigger and stronger.
Weapon at level 8 + Twin Rings → open a boss chest

Boomerang
Goes out and back, piercing everything.
Damage 12
Cooldown 3.5 s
Levels
| Lv. 2 | +10 damage |
| Lv. 3 | +10% area, +25% speed |
| Lv. 4 | +1 projectile |
| Lv. 5 | +10 damage |
| Lv. 6 | +10% area, +25% speed |
| Lv. 7 | +1 projectile |
| Lv. 8 | +10 damage |

Evolution
Rune BoomerangBigger, stronger bone boomerangs with runes.
Weapon at level 8 + Clover → open a boss chest

Fireball
Slow, powerful blast of fire.
Damage 20
Cooldown 3 s
Levels
| Lv. 2 | +10 damage |
| Lv. 3 | +10 damage, +20% speed |
| Lv. 4 | +10 damage |
| Lv. 5 | +10 damage, +20% speed |
| Lv. 6 | +10 damage |
| Lv. 7 | +10 damage, +20% speed |
| Lv. 8 | +10 damage |

Evolution
Meteor ShowerMeteors fall and explode in an area.
Weapon at level 8 + Amulet of Strength → open a boss chest

Cross
A golden cross that spins and bounces off the screen edges.
Damage 24
Cooldown 3.2 s
Levels
| Lv. 2 | +8 damage |
| Lv. 3 | +20% speed |
| Lv. 4 | +1.0s duration |
| Lv. 5 | +10 damage |
| Lv. 6 | +20% area |
| Lv. 7 | +20% speed |
| Lv. 8 | +14 damage |

Evolution
Royal CrossTwo stronger crosses of light bouncing around the screen.
Weapon at level 8 + Crown → open a boss chest

Holy Spear
Spear of light that crosses the screen.
Damage 18
Cooldown 2.6 s
Levels
| Lv. 2 | +8 damage |
| Lv. 3 | +1 projectile |
| Lv. 4 | -0.3s cooldown |
| Lv. 5 | +10 damage |
| Lv. 6 | +1 projectile |
| Lv. 7 | +25% speed |
| Lv. 8 | +12 damage |

Evolution
Winged SpearAfter hitting, flies to another enemy (3x).
Weapon at level 8 + Wings → open a boss chest

Flail
Iron ball spinning around you.
Damage 16
Cooldown 0.6 s
Levels
| Lv. 2 | +6 damage |
| Lv. 3 | +15% area |
| Lv. 4 | +20% speed |
| Lv. 5 | +8 damage |
| Lv. 6 | +15% area |
| Lv. 7 | +1 projectile |
| Lv. 8 | +10 damage |

Evolution
Morning StarBigger, and stuns whatever they hit.
Weapon at level 8 + Armor → open a boss chest

Wand
Princess onlySparks that chase enemies.
Damage 15
Cooldown 1.05 s
Levels
| Lv. 2 | +1 projectile |
| Lv. 3 | +5 damage |
| Lv. 4 | -0.1s cooldown |
| Lv. 5 | +1 projectile |
| Lv. 6 | pierces +1 enemy |
| Lv. 7 | +6 damage |
| Lv. 8 | +1 projectile |
| Lv. 9 | -0.1s cooldown |
| Lv. 10 | +7 damage |

Evolution
Star ScepterSparks jump to another enemy (2x).
Exclusive weapon: reaches level 10 and evolves at level 11, offered on level-up (no paired item).

Rapier
Draven onlyQuick thrusts that pierce a line of enemies.
Damage 10
Cooldown 1 s
Levels
| Lv. 2 | +4 damage |
| Lv. 3 | +1 projectile |
| Lv. 4 | +15% area |
| Lv. 5 | -0.1s cooldown |
| Lv. 6 | +5 damage |
| Lv. 7 | +1 projectile |
| Lv. 8 | +6 damage |
| Lv. 9 | +15% area |
| Lv. 10 | +7 damage |

Evolution
Crimson BladeLonger thrusts that steal life.
Exclusive weapon: reaches level 10 and evolves at level 11, offered on level-up (no paired item).

Pistol
Viscount onlyA slow, very strong shot that pierces.
Damage 28
Cooldown 2.2 s
Levels
| Lv. 2 | +10 damage |
| Lv. 3 | -0.2s cooldown |
| Lv. 4 | pierces +1 enemy |
| Lv. 5 | +12 damage |
| Lv. 6 | +1 projectile |
| Lv. 7 | pierces +1 enemy |
| Lv. 8 | +14 damage |
| Lv. 9 | -0.2s cooldown |
| Lv. 10 | +16 damage |

Evolution
Silver BlunderbussEach shot is a fan of 5 balls.
Exclusive weapon: reaches level 10 and evolves at level 11, offered on level-up (no paired item).
Run items (passives)
| Bonus | Max | |
|---|---|---|
Amulet of Strength | +10% damage | 5 |
Armor | -1 damage taken | 5 |
Stone Heart | +20% max health | 5 |
Living Potion | Recovers +0.3 health per second | 5 |
Tome of Time | -8% weapon cooldown | 5 |
Candelabra | +10% attack area | 5 |
Bracer | +10% projectile speed | 5 |
Hourglass | +10% effect duration | 5 |
Twin Rings | +1 projectile on all weapons | 2 |
Wings | +10% move speed | 5 |
Magnet | +30% pickup range | 5 |
Crown | +8% experience | 5 |
Clover | +10% luck | 5 |
Amulet of Strength
Armor
Stone Heart
Living Potion
Tome of Time
Candelabra
Bracer
Hourglass
Twin Rings
Wings
Magnet
Crown
Clover